NBA 2K23 selling fewer copies than NBA 2K22, but more VC

NBA 2K23 has sold fewer copies than NBA 2K22 (up until now).

The current Take-Two incomes call has provided us brand-new info about how NBA 2K23 sales have presumed.

Thanks to the current main revenues reports by Take-Two Interactive, we now know how NBA 2K23 has fared on the marketplace compared to its predecessor NBA 2K22.

According to Take-Two, NBA 2K23 offered almost 5 million systems between the title’s release date of September 9, 2022, and September 30, 2022.

We might see those numbers level out in the coming months as vacation sales start, but currently, NBA 2K23 has actually not handled to outsell its predecessor during the first three weeks after launch.

With last year’s figures in mind, we’re taking an appearance at how NBA 2K23 and NBA 2K22 have compared when it comes to fan interest and sales.

Recalling to in 2015, NBA 2K22 had actually sold over 5 million systems in between its release date of September 10, 2021, and September 30, 2021.

This leaves a clear winner as it appears that NBA 2K23 sales are down compared to NBA 2K22 with fewer players purchasing the newest installation.

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On top of that, they have actually mentioned this year’s game saw significant development in virtual currency sales and a 4% development in typical days played, however they significantly did not promote development in the title’s daily active users as they did for NBA 2K22 in last year’s report.

The precise factor is arguable, however frequent glitches around launch and the increased in-game pressure to buy Virtual Currency may have pushed some gamers away.

NBA 2K23 boasts greater VC sales and a higher ‘average selling rate’.

With all of this in mind, it’s clear that while modifications in NBA 2K23 may have driven some users away, those that stayed were happier to invest money.


Take-Two has actually boasted a higher average selling rate compared to NBA 2K22, which is likely a result of the NBA 2K23 Champion Edition, a much higher-priced $150 version of NBA 2K23 that included a 12-month membership to NBA League Pass.

Despite the general numbers being down, the revenue flow to Take-Two hasn’t always been all problem on their end.

2K Sports appears to see some worth in jacking up costs, as we saw this year that the in-game VC cost to max out your MPlayer in Career almost doubled compared to last year.


Sadly, the general outcomes of these modifications may incentivize 2K Sports to go even further with NBA 2K24 and beyond, however they do so at great threat.

There’s likely a precarious tipping point of gamer trust, and when they have actually crossed it overall gamer engagement and everyday users could topple off a cliff.

We’ll need to see and wait how next year’s game looks, but Career might become even less available for players unable to purchase extra VC if present patterns continue.

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