New Photo Mode Update for Hi-Fi Rush Released with Patch Notes | Xbox and Bethesda

A new upgrade for Xbox and also Bethesda’s Hi-fi Thrill has actually today been released as well as it finally adds a Picture Mode to the title. As well as while there have not been several things doing not have from Hi-fi Rush, one of the most-requested attributes has today come to the video game along with a number of additional improvements.

Beyond gaining a Picture Setting, Tango Game works has also attended to a handful of various other pests that have actually existed in Hi-fi Rush with this upgrade. While none of these troubles were necessarily game-breaking, this spot still looks to enhance the game considerably compared to where it was at formerly.

As of this moment, the most up-to-date update for Hi-fi Rush can be downloaded throughout Xbox Series X, Xbox Series X, as well as PC platforms. As pointed out, Photo Setting is the most significant new addition with this upgrade and will certainly currently allow gamers to snap their very own special screenshots while playing. Picture Mode can be located within Hi-fi Rush via the pause menu as well as also allows players to produce their very own specialized postures with the game’s characters.


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A new update for Xbox as well as Bethesda’s Hi-fi Thrill has actually today been released as well as it lastly adds a Photo Setting to the title. To kick off 2023, Xbox as well as programmer Tango Game works launched Hi-fi Thrill out of absolutely nowhere. And while there have not been numerous points doing not have from Hi-fi Rush, one of the most-requested attributes has today come to the video game together with a number of extra enhancements.

You can examine them out below if you would certainly like to locate the full patch notes for today’s new Hi-fi Rush update.

As of this moment, the most recent upgrade for Hi-fi Thrill can be downloaded and install throughout Xbox Collection X, Xbox Series X, and also Computer systems. Photo Setting can be found within Hi-fi Rush through the pause menu and additionally enables gamers to produce their very own customized poses with the video game’s personalities.

  • Resolved UE4 Fatal Error brought on by a certain shader setting
  • Solved UE4 Fatal Mistake brought on by Noise Gadget Enumerating Process
  • Dealt with an issue where the video game might freeze during the fight with the WA-ES-2 (Samurai Cook) in Track 10
  • Repaired a problem where development can be obstructed in Track 10 when purchasing things from the store after responding to Roquefort’s phone, leaving the level, then refilling the degree.
  • Repaired an issue where the gamer can not proceed during the 808 battle in Track 12
  • Repaired a bug where Chip slots may not accurately be mirrored in video game if bought it from the store while having an in-progress save for Rhythm Tower, after that filling the put on hold Rhythm Tower save and exiting the run.
  • Stick and trigger dead zone calculation readjusted
  • QA-1MIL’s strike habits has been readjusted
  • A few of Mimosa’s dialogue has been corrected (Spanish).
  • Repaired a problem where result data from Rhythm Tower would incorrectly influence outcome Track information when Rhythm Tower is played while a checkpoint conserve exists for an ongoing Track.
    If players left the video game after auto-saving, Remedied inaccurate results for the SPECTRA Rooms being displayed in the Last Results.
    When utilizing the magnet grapple, Dealt with a concern where players might obtain stuck in Track 11 if they were hit by the large robotic’s laser.
  • Taken care of an insect where the player can remain to play after video game over computer animation in Hakka battle.

  • Fixed the concern when after taking damage during the Hakka battle at specific timings or after the video game over sequence, the gamer is able to relocate Chai.
  • Adjusted a symbol in the Educating Room menu that can appear squished.


  • Adjusted Hold Chai SP attack activity, so Chai’s hand doesn’t look super weird.
  • Readjusted display during time out menu transition to avoid aesthetic insects.
  • Changed VU-REV impacts during the Rhythm Parry Assault for clearness.
  • Adjusted the background throughout the fight with Hakka to get rid of aesthetic bug when transitioning to cutscene.
  • Game over description for recommending auto-action adapted to not appear in unacceptable situations.
  • Tracks 3 and 4: Heinz’s designers’ salary changed for inflation.

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